Poker Spire
A downloadable game
Poker Spire
- Players will climb layer by layer on a map similar to Slay the Spire, encountering playing cards of various values, each with special effects.
- Players will start with a deck of cards that have no effects, and after defeating enemies, they will drop card rewards. Regular enemies drop cards once, while elite enemies drop cards twice.
- Each card can only be used once, requiring players to manage their resources. Special enemies will only be defeated with specific cards.
- Each enemy will have fixed health points, and players can play any number of cards; however, after playing more than three cards, each additional card played will cost a bit of health (1, 2, 3, 4, ...). This mechanic is referred to as "fatigue."
- Players must defeat enemies to progress, and some cards have special effects that allow players to skip certain battles.
- When players deal damage exceeding an enemy's health points, they will earn gold equal to the excess damage. Shops will appear in fixed locations, allowing players to buy powerful Joker cards with gold.
- Cards will have rarity levels, with stronger enemies dropping higher rarity cards.
- Players have a certain amount of health, and some enemies have special mechanics that can cause players to lose health, such as counterattacks from excess damage or negative effects from some cards that cause health loss.
- If players run out of cards, they will lose health to gain a random card (1, 2, 3, 4, ...).
- Some cards or events will allow players to recover health. If a player's health reaches zero, the game ends.
Rarity 1 (Common):
- A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K: Each card deals damage equal to its point value.
Rarity 2 (Epic):
- A: Makes your next card immune to enemy effects
- 2: Randomly play one of your other cards
- 3: If your card count is a multiple of 3, deal triple damage
- 4: Your next even card deals +4 damage
- 5: Your next odd card deals +5 damage
- 6: If the enemy's health contains the number 6, deal an additional 6 damage
- 7: Gain a card with a value greater than 7
- 8: Gain a card with a value less than 8
- 9: For each card played in this battle, deal an extra 1 damage
- 10: If this card is your highest card, deal an additional 10 damage
- J: If this is your last card, instantly defeat the enemy (does not apply to bosses)
- Q: If you deal exactly 12 damage this battle, deals an additional 12 damage
- K: Deal 13 self-damage and double the damage to the enemy (inactive if health is low)
Rarity 3 (Legendary):
- A: You will not be fatigued in this battle
- 2: Heal yourself equal to the damage dealt by this card
- 3: Gain random cards equal to the damage dealt
- 4: Deal extra damage for each card played in this game round
- 5: Deal extra damage equal to the number of cards in your deck
- 6: If your health contains the number 6, deal 6 times damage
- 7: Deal extra damage equal to your lost health
- 8: Gain an 8-point increase to your maximum health
- 9: If your health, the enemy's health, and your card count all contain the number 9, deal 9 times damage
- 10: If your health, the enemy's health and your card count are multiples of 10, gain a Joker card
- J: Skip the current battle (does not apply to bosses)
- Q: This card does not deal damage, instead, it restores health
- K: Your next card deals double damage
Rarity 4 (Special): Joker Cards (Can only be purchased in shops):
- Joker 1: Deal damage equal to the total damage you have dealt in this game round
- Joker 2: Fully restore your health
- Joker 3: Discard all your cards and replace them with rarer random cards
Leave a comment
Log in with itch.io to leave a comment.